![]() Having a Steam page up to capture wishlists while on EGS is a great way to pick up latent demand, and Epic haters seem less prevalent nowadays.) A Mobile Discoverability Follow-Up (But you can still debut on Steam later and pick up ‘Steam or bust’ gamers, as Satisfactory did. My only comment: you do lack a little discoverability with an EGS launch, just because Steam is the more established ecosystem with the average streamer, etc. And Epic’s aggressive ‘free games’ program must be bringing more users to the platform.įor devs, I still think EGS is a great move if you get an offer, especially with the current model of guaranteed advances, the 88% royalty rate, and lack of games on the store. That’s not nothing, if still a fraction of Steam. Let’s guesstimate 8 to 10 million copies of third-party games sold on EGS in 2019. So those sales numbers are high-end for EGS. But we do know that third-party games had $251 million spent on them in 2019 (out of $680 million total spending, including Epic titles.) And it appears that Satisfactory was the #2 selling EGS title last year, according to that 2019 infographic. ![]() Since you have to log in to EGS to access Fortnite, those MAU/PCU numbers aren’t necessarily that helpful in themselves. It comes as EGS announced 61 million monthly active users on PC (and peak concurrent users of 13 million.) This is notable because it’s one of the few Epic Games Store sales numbers ever released.
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